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- #Torque 3d virtual world upgrade#
- #Torque 3d virtual world full#
- #Torque 3d virtual world license#
- #Torque 3d virtual world free#
#Torque 3d virtual world license#
I think the license needs to change, to allow us to make non-game apps.
#Torque 3d virtual world upgrade#
Now, if that had happened a different way, I would have used the money I got from the project to upgrade to TGEA, perhaps buy some cool content packs or something. I could have programmed it from the ground up, or used some open-source alternative. But then I remembered that Torque had this whole license thing going on, where I wasn't allowed to make non-game apps without contacting them for permission first. I could make this app easy and fairly quickly. If he's using CAD, it shouldn't be hard to get the boat models into Torque.
#Torque 3d virtual world full#
He explained he wasn't sure on the specifics, but that the boats were designed in a CAD program (makes sense), and that he didn't want any fancy surroundings or full levels, just a clean looking virtual representation of the boats he made. Somebody owned a business that made custom boats/yachts, and he wanted an application that a user could walk around their new custom boat virtually, in 3D. Sometimes, they need something I can offer, and we hit it off. From time to time, people with fat wallets and successful business' come in. The other day, I was at my friends Sushi bar. Unless I'm only targeting specific types of games This isn't freedom! Example: I'm an independent developer, and I use Torque.
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So why, would a "good" engine that we pay for, have limitations on what we're allowed to do? This just doesn't make sense from a "we support the indies" kind of standpoint. Look at open source- there are "okay" engines out there that don't, whatsoever, limit what you're allowed to do. Legality sucks in my opinion, because these little words thought up by a guy somewhere far away, effects what I can do with what I payed for. We pay $150 for a TGE license, get full source code, and then the only obstacle standing in our way of doing WHATEVER we want with our product, are simple words in a little text file. If there is a good explanation I missed, please point me towards it. I don't think GG does, but who are we to say they are or aren't?īottom line is, I don't see any good reason to limit our ability to make virtual worlds or non-game applications. If GG feels burned that NASA bought a license for $100-150, then that's just unfair. I don't think they'd have bought a license if it was $10k is my point. I doubt they use it for anything super important, or at least depend on it for anything important. I believe they got Torque because it was cheap, and most likely they could quickly prototype something for a certain project. I'd like to see what NASA used the engine for. For a terrorist to program stuff, level designers to make a mission, etc. Heck, even Google Earth would work for the purposes I believe you were hinting at.
#Torque 3d virtual world free#
And there are plenty of higher accuracy, and mind you, free DEM viewers. Um, if a terrorist wanted to use Torque for training purposes, I don't think they'd be worried about license clauses. Bullet holes, trailing footsteps, and tagging players are all easy to do in your worlds.I don't think it's so much because NASA bought a license, or because terrorists might use it for training. Using the decal editor, designers can create new decals and paint them on objects in the game. Create a particle emitter, add the textures, and adjust the properties to see fantastic visual effects come to life in the scene. Torque 3D’s particle editor provides stunning real time effects like fireworks and flames. Materials are previewed and changed in real time inside the game. Materials are categorized for ease of organization and can be previewed in the editor. Using the material editor, an artist assembles materials for the game without touching a line of code! A list of materials used on any model can be viewed and edited within Torque 3D. With the river editor, the artists define the river’s path and design and add water to see the water flow come to life. Rivers are added easily and designers have direct control of the flow and speed. Quickly prototype city streets and rural roads.